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DreamForge Intertainment
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
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DreamForge Intertainment, Inc. war ein US-amerikanisches Entwicklungsstudio fΓΌr Computerspiele.
Contents
β’ Spiele
β’ Weblinks
β’ Einzelnachweise
ββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββββ
Unternehmensgeschichte
Das Unternehmen wurde ursprΓΌnglich als Event Horizon Software, Inc. am 1. Mai 1990 von den Spieleentwicklern Thomas Holmes, Christopher Straka und James Namestka gegrΓΌndet. 1993 Γ€nderte das Unternehmen den Namen jedoch in DreamForge. Das Studio entwickelte hauptsΓ€chlich Strategie- und Rollenspiele, darunter vier Titel auf Grundlage des Rollenspiel-Regelwerks Dungeons & Dragons, die im Auftrag von SSI entstanden.cite-ref-1[1] Nach Auseinandersetzungen mit dem Publisher des zuletzt in Entwicklung befindlichen Werewolf: The Apocalypse β The Heart of Gaia wurde die Entwicklung des Titels abgebrochen und das Unternehmen aufgelΓΆst.
Spiele
Event Horizon Software
β’ Dusk of the Gods (1991, DOS)
DreamForge Intertainment
β’ 101 Dalmatians: Escape from DeVil Manor (1997, Windows)
β’ Anvil of Dawn (1995, DOS)
β’ Chronomaster (1995, DOS)
β’ Dungeon Hack (1993, DOS, PC-98)
β’ Menzoberranzan (1994, DOS, PC-98, FM Towns)
β’ Ravenloft: Der Fluch des Grafen (1994, DOS, FM Towns)
β’ Ravenloft: Stone Prophet (1995, DOS)
β’ Sanitarium (1998, Windows)
β’ The Summoning (1992, DOS, PC-98)
β’ TNN Outdoor Pro Hunter (1998)
β’ War Wind (1996, Windows)
β’ War Wind II: Die Invasion (1997, Windows)
β’ Warhammer 40.000: Rites of War (1999, Windows)
Weblinks
Einzelnachweise
cite-note-11. β Peter Kemmerer: MotherShip Server Feature - Interview with Dreamforge Entertainment. In: beyondunreal.com. Archiviert vom Original (nicht mehr online verfΓΌgbar) am 20. Juli 2013; abgerufen am 29. Juli 2022.